How do I facilitate a Multiplayer Microsimulation?
Learn how to run a multiplayer Microsimulation (Facilitator Console)
This is an admin only feature.
What is the Facilitator Console?
The Facilitator Console is where you run a live multiplayer Microsimulation. You control the pace — releasing each inject when the moment's right — and capture what the team does as you go.
Before you start
- You must be added as a facilitator on the deployment (add a co-facilitator as backup for important sessions).
- The session is scheduled from the Deployment Portal; participants join via the calendar invite / MS Teams link.
- The injects and their order come from the Multiplayer Builder — the console plays them in that order.
Running the session
Release injects one at a time — you decide when each appears, so the story unfolds at your pace:
- Media injects (video, image, audio, PDF, document) display to the room.
- Scenario updates (facts, assumptions, issues) post to the information board when you release them.
- Discussion guides post to the task board — the tasks or questions for the group to work through.
- Pulse checks ask the room a question in the moment — a poll, a rating, or free text. When you open one, participants answer on their phones and the responses build on screen as they arrive. See Get to know Pulse Check.
Because the boards populate only as you release these injects, the event room fills up as the session unfolds — the scenario develops naturally and feeds the event room the way information would arrive in a real event.
Running the session from your own screen (presenter mode)
By default you drive the session from the same screen the room is watching — which means your menus, your hover states and the next inject are all on display before they're meant to land.
Presenter mode gives you a second screen only you see. Open the event room on the screen the room watches, and presenter mode on your own device.
From the presenter view you can:
- Choose what the room sees. Reveal the current inject when you're ready. Nothing appears on the room screen until you put it there.
- Stage what's next. Look ahead at the inject you're about to release while the room is still working on the current one.
- Read your notes. Your prepared notes sit where only you can read them.
Video follows too — play, pause, scrub and fullscreen from the presenter view and the room screen performs in step. Your own preview stays muted, so you don't end up with two copies of the same audio a half-second apart.
One presenter view drives the room at a time. If you're running a session with a co-facilitator, agree who's on the controls before you start.
Capturing what happens during the session
Capture what the team did — during the session or afterwards. Today this happens in the Microsimulation report's Activity tab; for each inject you can add:
- a Summary of what happened,
- Insights (categorise, prioritise, assign an owner), and
- Actions (with a due date and an assignee — a person or team).
This is what turns a session into a debrief and a set of follow-ups, and it flows straight into the report (see Understanding Microsimulation insights).
You can also take notes against each inject while you're exercising, so observations are captured in the moment without leaving the session.
Tips and Tricks
- Two facilitators works well — one runs the injects, one captures notes.
- Capture insights live where you can; it's much harder to reconstruct later.
- Link an action to each insight so nothing gets lost after the room clears.
Frequently Asked Questions:
Who can facilitate?
Anyone added as a facilitator on the deployment.
Do I have to capture notes live?
No — you can add summaries, insights, and actions afterwards, but live is easier.
Can participants answer questions on screen?
Yes. Add a Pulse Check inject wherever you want to ask something, and open it during the session — participants answer on their phones and you see the responses build live. The learning loop still captures feedback at the end; participants move into it automatically without scanning again. See Get to know Pulse Check.
Related Articles:
- Get to know Deployments for Microsimulations
- Get to know the Single Player Microsimulation Builder
- Multiplayer Microsimulations are changing — what's coming, and what to do
Need more assistance? Submit a support ticket