---
title: Multiplayer Microsimulations are changing — what's coming, and what to do
description: Multiplayer Microsimulations are moving to a new framework — a dedicated builder, one Deployment Portal, and deeper reporting. What's changing and what to do next.
---

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# Multiplayer Microsimulations are changing — what's coming, and what to do

## What's changing for Multiplayer Micrsimuations, and how to be ready.

A new way to build, deploy, and report on multiplayer microsimulations is on its way. This article explains what's changing, what you'll need to do, and who to talk to before your next session.

**When:** the week of 6 July 2026.

**Jump to a section:** Use the chapters below to jump straight to the part of the walkthrough you need.

00:60 - What's Changed & Why It Matters  
00:30 - The New Microsimulation Library  
01:20 - The Multiplayer Builder  
01:40 - Collaborators & Permissions  
02:00 - Building Your Simulation Timeline  
04:15 - Previewing Your Microsimulation  
05:20- Importing from the Archive  
06:15 - Creating a Deployment  
07:00 - Scheduling a Multiplayer Session  
08:10 - Multiplayer Reporting  
09:05 - Single Player Reporting & AI Insights  
11:15 - Downloading & Sharing Reports

### **What's changing**

Multiplayer microsimulations are moving to a new framework, and they now have their own home in the platform. Two things will look different the next time you log in:

1. **Microsimulations Participants will no longer access Multiplayer Microsimulations launched from inside Event Rooms.** Their Multiplayer Microsimulations will moved into the Deployment Portal, alongside single-player microsimulations. The microsimulation view you used to open from the Event Room dashboard won't be there anymore.
2. **Facilitators can now create, preview and manage content via the Microsimulation library.**
3. **Your multiplayer microsimulation library will start empty.** Your existing simulations are safe in the Archive. To keep using one, you import it into the new framework first.

### **What's coming**

- **A new multiplayer Microsimulation builder** — create simulation content in a familiar, faster flow that mirrors the single-player builder.
- **One place to deploy** — single-player and multiplayer Microsimulations launch from the same Deployment Portal.
- **Reporting that goes deeper** — see how your people respond, and what to do next.

### **What to do once the update reaches you**

The new framework, your Archive, and the import option all arrive with the update — so there's nothing to move across beforehand. As soon as the update lands in your region, and before you run your next multiplayer session, do this. Got a session in the first few days after the update? Contact us first (below) and we'll import your simulations with you.

#### 1. Bring your existing simulations into the new framework

Once the update has landed, open the Archive section, find the multiplayer microsimulations you wish to copy into the new format, and import them. A few things to know:

- You can import **up to 5 multiplayer simulations at a time**. For more, run another import.
- The person who imports a simulation **becomes its owner** in the new framework.
- iluminr clones the simulation content and setup which includes: title, description, tags, objectives, and the simulation itself.
- iluminr will not include the **past deployment data** — previous schedules, enrolments, and results stay in the Archive with the original content. The date you import the simulation from the Archive becomes the new simulation's creation date.

#### 2. Learn the new way to deploy

Building a microsimulation and **deploying** it are now two separate things — and that separation is the biggest shift in how this works.

#### **💡 Content lives in the library. Deployment is how you put it in front of an audience.**

You create and manage a Microsimulation in the Microsimulation library. When you're ready to run it, you create a *deployment* — the audience, the schedule, the session. The same Microsimulation can be deployed many times, to different teams and on different dates, without touching the content itself.

 

Here's the flow:

1. Go to **Microsimulations → Deployment**.
2. **Create a new deployment** — the container that holds who takes part and when, separate from the content.
3. **Enrol your particpants** — choose the people, teams, or squads who'll take part.
4. **Add a microsimulation** — open **Add Microsim** and pick the right tab, **Single Player** or **Multiplayer**, for the content you want to run.
5. Set the session **date, time, and format**, then **Confirm**.

You'll see a "Microsimulation deployed" confirmation, and the deployment appears on the dashboard right away — a card with a purple **Multiplayer** badge, the scheduled session time, and the number of participants enrolled. Enrolled members receive a calendar invite, with a meeting link if you've connected Microsoft Teams.

 

### What happens if I do nothing?

Nothing is lost, and historical data is preserved; however because the activation/deployment capability has moved, t**he old way of launching a multiplayer microsimulation won't work anymore**. If you have a multiplayer Microsimulation session coming up, import the simulation and try the new flow first, or reach out and we'll walk through it with you.

 

### Have a Multiplayer session scheduled soon?

If you're running a multiplayer microsimulation in the first couple of weeks of July, contact your customer success manager before you deploy. We'll make sure your simulations are imported and you're comfortable with the new flow.

 

---

 

### FAQ

**Does this affect single-player microsimulations?** The import step is only for multiplayer microsimulations. Single-player simulations stay where they are. Both types now deploy from the same Deployment Portal.

**Will my old results disappear?** No. Past schedules, enrolments, and results remain with the original simulation in the Archive.

**Can I import everything at once?** Imports run in batches of up to 5. Run as many batches as you need.

**Who owns a simulation after import?** Whoever runs the import owns the new copy. If a colleague should own it, have them run the import.

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